Rough Draft 4
Dec. 28th, 2011 04:15 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Personal Information
Name: Marisa
Age: 23
Personal LJ:
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
Email / AIM / MSN: mismischan(at)yahoo.com / Tsapaper / captainmarisa@hotmail.com
Current Character(s): n/a
Character Information
Character Name: White Knight
Fandom: Generator Rex
Source: http://generatorrexpedia.wikia.com/wiki/White_Knight
Character History: Five years prior to Knight's current position in the timeline, there was an explosion at a research facility in Abysus that blasted billions upon billions of microscopic robots called nanites into the atmosphere. These nanites infected every living thing on Earth, and had the potential to alter their host's DNA in unpredictable and often frightening ways. Knight was a freelance mercenary at the time of the incident, a hired gun who worked closely with his professional partner and close friend, Six. After the nanite event, people and animals began transforming into monsters at random, and suddenly Knight and Six had a lot more jobs rolling in.
Somewhere along the line, the two were hired by Providence, an organization set up to contain and kill any "monsters" that were wreaking havoc and endangering civilians. They were among the top agents and were often sent to take care of the biggest, most dangerous threats all over the world.
Less than a year before the events of the series, Knight and Six were part of a team sent to "take care of" a biomechanical monster destroying a city. Six came home from that mission with a souvenir: a young boy named Rex, the only thing in the world with the power to cure the monsters and turn them back into human beings. Unfortunately, this was because he was technically one of those monsters himself - a remnant of the biomechanical behemoth they had been fighting.
Six kept his discovery from everyone, including Knight, sneaking around behind his friend's back with Dr. Holiday in an attempt to find a way to safely reveal Rex to the world. When Knight found out, he didn't trust the boy, afraid he might turn back into that monster and kill everyone in a moment. He brought Rex to Dr. Fell, head of Providence research at the time, to be dissected at the molecular level in hopes of synthesizing and mass-producing a more efficient cure than the "touch and go" method to which Rex was limited.
Six found out about Knight's plot and attacked him in the laboratory, leading to a scuffle that activated the molecular disassembly chamber. Six was knocked unconscious as the device activated with both himself and Knight inside. If they stayed inside when the machine powered up, they'd both be killed. There was enough time for Knight to escape with his own life. However, despite their brutal battle not moments before, Knight chose instead to drag Six to safety, at the cost of his own life -- or so he thought at the time.
Knight was trapped inside of the machine as it was activated, but Rex used his technopathic powers to deactivate the machine before it could kill him. Knight survived but his body was severely damaged. Most noticeably, his body had been "bleached": his skin paled and his hair turned snow white, thus earning him the nickname and title, "White Knight". With the damage to his body, however, came a scientific miracle. The nanites had been completely purged from Knight's body. He was the last pure human being alive, and the only living thing on Earth incapable of turning into a monster - or EVO, as they were now called. However, the only way he could remain pure was to place him in a sterile environment, physically cut off from the outside world and the human race for the rest of his life.
The committee running Providence jumped on this opportunity and placed White Knight in command of the entire organization, pointing to him as the perfect, most trustworthy man alive because of his condition. This, combined with the revelation of Rex as the "cure" for EVOs, brought much good publicity to the organization. Public and private funding began pouring in, allowing Providence to grow exponentially in efficiency and effectiveness.
However, Knight still didn't trust Rex, still expecting him to turn at any moment and go on another destructive rampage. He placed his estranged friend Six in charge of the EVO as his handler and partner, and gave him very strict orders: Train Rex to go out on the field and perform his miracle cure without a hitch. But if he shows any indication of turning into that monster again, Six must kill him. Somewhere along the line White Knight commissioned the construction of a mechanical suit that would allow him to enter battle out in the open while protecting him from nanites..
At the beginning, Knight treated Rex not as another agent, but as a weapon. He went to great lengths to dehumanize the boy, locking him in a closet when "not in use" and cutting him off from the outside world or anything resembling a social life. However, this emotional starvation had disastrous effects on the boy's powers. Rex couldn't fight or cure as well if he was depressed. Knight took measures to keep Rex's emotional health in check - not out of concern for the boy, but just to keep him functional. After giving Rex his own quarters, he hired a teenager named Noah Nixon to act as Rex's "best friend" as a means of both controlling Rex and spying on him.
The first major disagreement seen since Rex was brought into Providence occurred when a scientist named Peter Meechum went EVO and manifested the ability to control people's nanites, making them into his zombie-like slaves. The infection was contained to Manhattan, and the non-infected were successfully evacuated. However, as the zombies edged closer to the city, the risk of a more widespread infection edged closer and closer. Rex's initial attempt at curing Meechum and his slaves proved unsuccessful. Not wanting to risk the entire state, or country, getting infected with the zombie condition, Knight gave orders to "bleach" the entire area - by leveling Manhattan, and anyone within range of the explosive, including the victims of the zombie infection. He had the bomb set and gave his agents ample time to clear the area when the countdown started.
However, Rex was convinced there was a way to cure Meechum and ignored his orders and the explosive's timer to attempt curing Meechum again, and he was successful just moments before the timer ran out. The bomb was deactivated.
Soon after, Rex found out that Noah was being paid to befriend him. The two of them were trapped in the feral EVO habitat - nicknamed the "Petting Zoo" - with a violent and dangerous EVO on the loose. The base was in lockdown and the two of them couldn't escape. When communicating with HQ, Noah made a slip of the tongue, stating White Knight "Promised I'd be safe!" After that, Rex questioned him, and Noah spilled the whole truth to Rex. The information was so emotionally distressing for Rex that he was no longer able to use his powers for quite a while. Following Noah's kidnapping by the EVO, Rex went to his rescue who'd realized he'd already forgiven Noah. After his rescue, Noah quit working for Knight and became Rex's legitimate friend.
Later on, a recon team delivering sensitive data to HQ defied orders and took a big risk in flying over restricted airspace, over a wasteland called the Bug Jar. The area was so dangerous it had to be shielded off from the rest of the world by a force field, and Providence agents had strict orders not to go near it. The team's plane crashed and entered the force field, becoming trapped in the Bug Jar. The data they were carrying was so important that White Knight was willing to send in a team to retrieve it - and only it, as it was too risky to try and turn it into a rescue mission. Rex, however, part of the recovery team, defied his own orders and risked the data to save the recon team.
Not long afterward, much like the Meechum incident, nanites altered the DNA of a virus to become a nationwide airborne plague that placed the entire continent of North America in a coma. Rex and Knight were the only two Providence agents left unaffected - Knight because he was cut off from the world, Rex because the virus didn't affect EVOs. The two were forced to work together to combat the virus and its monstrous physical form, but they disagreed on how the solution should be handled. This resulted in a violent altercation between the two, and as Rex battled Knight in his mechanical armor, he realized its purpose: It wasn't designed to fight EVOs, it was designed to fight him. This furthered the strain on the relationship between Rex and Knight.
Later on, a freelance EVO exterminator calling himself "Hunter Cain" appeared on the scene. Much like Knight, Cain believed that all EVOs had to be exterminated. However, Knight found himself disliking both Cain's ideology and methods, beginning to understand that the world was more than just humans versus EVOs: It was people versus monsters with the division between them not always as obvious as most would think.
As time passed, Knight's personality began to loosen up ever so slightly, though it was barely noticeable. He was still stern, unforgiving, and willing to cut his losses, but as time passed he clearly began to see Rex as a person instead of a tool or a monster.
When Van Kleiss led a siege on Providence, Knight's battle suit returned, which enhanced his strength to the point of allowing him to take down Biowulf in a fight - albeit an unfair one, with Biowulf trapped by magnets. When Rex is depowered and subsequently regains the abilities he lost Knight openly expresses affection for him. He chuckled at one of Rex's jokes, offering a shadow of a smile and remarking, "It's good to have you back, Rex."
As time passed, Knight's unwavering hatred for EVOs was chipped away just enough to the point where he not only began to respect Rex as a human being, but began to trust in his judgment as well. When an EVO who keeps transforming into sone rampages through Providence HQ and takes down the skeleton crew left in place, Rex accurately discerns that the EVO has a beef with Van Kleiss, the series villain, and that he can work together with Providence to take him down. Rex convinces Knight to offer the EVO a job and so far, it has yet to prove to be a bad idea.
When the enemy EVO by name of Breach got her hands on a time-travel device, Rex Despite having thousands of soldiers at his disposal, Knight personally led a team of men to intercept Rex and Breach in the park. Unfortunately, the team showed up when Rex had almost gotten through to her, breaking the girl's trust in him. Rex demanded more time, believing it could still work. Knight ordered his troops to hold off a little longer and buy Rex that time when Van Kleiss showed up to cause more trouble.
The last thing Knight remembers was being engaged in battle with Van Kleiss and his minions, the Pack. While locked in battle, Van Kleiss' needle nails, well known for extracting - or possibly implanting - active nannies, had gotten into the chest of Knight's suit just before Van Kleiss threw him aside. This action possibly infected him with nanites, or worse, killed him.
(the following events are non-canon and took place at The Wake RP)
White Knight fell unconscious at this point and awoke at the Eastern Gate in Nautilus White Knight had no idea if either of those things came to pass.
When White Knight awoke in the Eastern District, he was unconscious in the snow, but was only wearing his casual white suit and tie. Near freezing to death, he managed to contact Six, who was shocked to see his friend there - and frustrated that Nautilus didn't even give him a coat. Six rushed to Knight's aid.
While waiting, Knight spoke with others he knew in Nautilus - Caesar, Holiday, and Rex. First and foremost on Knight's mind was the battle at the park and how he messed up everything for Rex. Knight tried to apologize for it, thinking everyone might be dead as a result. There was a lot going on for Rex at the time and he quickly brushed it off, but confronted Knight about the apology later on.
Six arrived to see a near-frozen Knight and bent up a coat for him to wear. After a comment from Knight, Six changed the color from green to white - Knight was shocked and afraid he might be hallucinating. Six let his old friend lean on his shoulder, and Knight reveled in the first human contact he'd had in two years.
The two went to a department store to pick up some dryer clothes, and Six explained bending. The two of them had a quick lunch, and Knight got to have greasy, unhealthy food for the first time in a long time -- as well as some alcohol. Knight got nicely buzzed before heading to Holiday's house, a fact which came back to haunt him later when he got sick while Holiday was checking him over.
Over the next two weeks Knight settled into the domestic life. He tried to learn to bend, but wasn't very successful. Most of the food he tried to conjured up came out gray and shapeless, and nothing he bent up was in color. On his first morning in Nautilus he covered Holiday's yard in shapeless gray blobs. When Drift came over to see what he was doing, Knight played a little prank on him, convincing Drift he was laying down Unicorn Repellant. When pressed for further information, Knight got into a playful mood and spun a quirky little tale about unicorns harassing livestock and people.
V came over to introduce himself, as well, though Knight didn't immediately trust him, and is still wary of him until he interacts with V a little more.
After Holiday's yard was cluttered with gray blobs, Six came over to help out, cleaning up Knight's mess and guiding him through bending up a decent glass of milk. After that the two went for a walk, and they chatted about the changes Knight saw in his friends between how they were back home and how they acted here - Rex, in particular. Knight noticed quickly how much more mature Rex acted here in Nautilus, and Knight confessed that he'd actually grown fond of the kid back home, so the maturity was a nice surprise. This led them into a discussion about reality storms, and eventually, the basic nuances of Nautilus itself. The ascension, the multiverse, the reality storms, all of the basics. Somehow, this segued into a discussion about Six and Holiday's strained relationship. Knight confessed that he thought the two would be good for each other. Knight told Six very plainly, however, that it's possible things might not work out between Six and Holiday - that said, the two of them were definitely worth a shot.
As he got used to the world, Knight spoke with a young boy named Eric on video who had recently Woken and was lost and confused. Knight couldn't seem to cut communication with the boy so he did what he did best and provided his own blunt, cold guidance to help the kid through his first few minutes, naming off much of the same information he had been given since his arrival in Nautilus. He found the kid annoying at first, but Eric shaped up quickly, which satisfied Knight.
Shortly before Christmas, the residents of the Holiday house - Holiday, Six, Rex, Caesar, and Knight - bonded a bit by decorating a tree together. Knight learned about going to Sleep, and how it equates to Death in this world. He watched as his housemates placed decorations on the tree in memoriam of old friends they'd lost, and awkwardly tried to react appropriately, though the pain and loss wasn't real for him.
He'd thought he'd made some progress with the family, at least, but unfortunately not as much as he'd hoped. One night Rex came home drunk on spiked cake, and Knight saw fit to scold him. Rex got cocky, as he is wont to do, and after a short verbal sparring match, Rex threw Knights apology from the first day back in his face, calling it a lie. Knight did not confirm or deny it - he was in no mood to argue with Rex, and he figured Rex was in no state to listen to reason. So Knight simply asked about the event itself, the battle with Van Kleiss - particularly, he wanted to at least know if he survived. Rex confirmed it, angrily, then disappeared before they could discuss it any further.
Knight later spoke with another new arrival, Ben Tennyson, who would interact with Knight sometime in his future back home. Ben was able to confirm once more that Knight survived the battle with Van Kleiss. However, with this good news came some disturbing revelations: from what Ben was saying, Knight was able to gather that he was no longer leading the organization of Providence. Either Providence had been disbanded or destroyed... or Knight was going to get fired from his job.
The information disturbed Knight. He mulled it over for a day or two and then decided to think it over with a drunk at Furman's. Unfortunately, that was also the day a magic, sentient mistletoe decided to bug him. An alchemist by name of Van Hohenheim spoke with him, asking to inspect the abnormal plant. They sat down together for drinks and a chat when he arrived to look it over. Eventually the mistletoe was taken care of by a random patron at the bar shortly before Six arrived to chat with Knight.
When Six arrived, Knight got down to business quickly, talking to him about the disturbing things he'd learned from speaking with Ben. Knight was clearly scared of having potentially screwed things up royally due to his actions during the last battle with Van Kleiss, and messing up Rex's attempt to speak with Breach. However, Knight didn't mention the failed apology to Rex - or even that he attempted to apologize at all. He simply relayed the events of that night to Six, while throwing back his White Russians. As he got a little more tipsy, he began to ramble, expressing his thoughts about Nautilus and his having Woken up.
To Knight, suddenly he had a second chance. He was one of the most hated men in the world back home due to his policies and methods, but here, it was just Rex and Holiday. And now that he's speaking with them on an equal level, who knows? Perhaps Rex would be able to warm up to him now. Still, even if he didn't, it wouldn't matter, because here Knight had opportunities. He was no longer trapped in a box and eating cardboard food. He could socialize, he could drink, he could do as he liked without the Committee breathing down his neck.
All in all, he was happy to Wake up, and especially happy that Six was there to greet him.
The two quickly began making plans for the next day, and making broader, more general plans for the future. They were happy, content, and excited. Nautilus held for White Knight what home did not: a future.
Six helped a tipsy Knight back home, and they said their good nights, excited for what that future held.
Sometime during the night, however, Knight went back to Sleep.
Character Personality: Back in his home world, Knight lives in isolation, and can only connect to others by way of digital audio and video - and when he does, he is very cold, stern, and authoritative.
Knight's most prominent personality trait is his "ends justify the means" outlook. He is always looking at the bigger picture, and is willing to cut his losses. His top priority is preservation of the human race and he places that goal above all else. Knight is not secretive or sneaky about this; He is very straightforward with his peers and subordinates about his attitude. He never deliberately sends his soldiers out on suicide missions, and always provides them with the resources to complete the tasks he assigns, but he tells them flat-out that if they mess up big time, it's on their own head. He can't guarantee he'd be willing to waste valuable time or manpower to bail them out if the resources are needed elsewhere, or if he believes any attempt at rescue would result in failure. The most prominent example of this is the Bug Jar incident. The "zombie" infestation of New York also showcased the colder aspects of Knight's personality - he was willing to bomb the city itself to prevent the infestation from spreading. Though all of the non-infected citizens had long since been evacuated, this would have resulted in the death of the countless innocents who had been infected and could potentially be cured - not to mention the citywide destruction he was willing to cause to prevent infection.
However, this in no way means he has no regard for human lives. When the EVO virus infected the entire country, and Knight and Rex went after the source, Knight knew that the coma could continue for only so long until innocent people were killed of starvation and dehydration. With that in mind, he refused to wait for Rex to think up a nonviolent cure, wanting to prevent as many deaths as possible. Once again, Knight's focus was on the good of humanity as a whole instead of more immediate ethical issues.
White Knight's tone is always sharp, and to the point. Early in his career as the head of Providence he was all business, not even batting an eye at Rex's attempts at humor. Over the course of his career, however, he's loosened up - if only slightly. After Van Kleiss' attempted siege on Providence, White Knight managed a chuckle at one of Rex's jokes - and a few months later, pulled a little prank of his own on a group of teenagers who were trespassing in Providence by dropping them in a sewer. Around this time he started getting comfortable throwing around a joke or two, though his humor was dry and sarcastic. An off-hand comment from Six also notes that Knight hates germs. This combined with Knight's preference for spotless white finishing all around his office suggests Knight prefers to keep things very clean.
It should be noted that all of this behavior exhibited by Knight occurred while he was on-duty as commander of Providence. Due to his situation, however, he is never truly, legitimately off-duty. His home and his office are one in the same, and he can never leave it without his protective armor. Little is known about how Knight acts during down time (if indeed he has any), but before his bleaching, he was a happy, cheerful, downright friendly man (provided you weren't an enemy) who wore his heart on his sleeve. He took on his jobs with a smile on his face and an almost playful attitude. In his younger days, Knight was very close to and affectionate toward Six, and chatter among the low-tier grunts confirmed that the two were close (at one point, Six is referred to as "[Knight]'s boy").
During Knight's short time in Nautilus, bits and pieces of this older, happier persona began to peek through, particularly after a bit of alcohol. However, over the two years he'd been in isolation, Knight had built up many mental barriers to deal with the stress and loneliness of his isolated life, and these barriers interfered with his bending. He had trouble bending up things he wanted but felt he couldn't have or didn't deserve, and he had trouble bending up things in color as well. As he breaks down those psychological barriers, his bending might improve.
Powers: Knight has no superpowers, but he's a mercenary with extensive combat training, and was one of the best at Providence back in the day. He's a crack shot with most guns, lasers, or any other projectile weapon -- anything that needs to be aimed.
When he's in his armor, Knight has access to powerful lasers, enhanced strength and stamina, and complete protection from environmental hazards (poison, acid, disease, nanites, gas, et cetera) as long as the suit's integrity is kept intact.
Knight is also an excellent leader in many senses of the word. He was able to effectively allocate Providence's limited funding and resources to ensure the organization ran at peak functionality. He also personally planned and oversaw many of the high-profile and sensitive Providence missions, making him an excellent strategist as well.
Samples
First person:
[Video]
[ The video flickers on to show Knight standing at the Eastern Gate, wearing his trademark white suit. He's appropriately dressed this time and stumbles forward, looking bewildered. He glances behind him at the closed, sealed gate, before stepping forward and gazing at the City in the distance. He says nothing for a moment, contemplation evident in his eyes as he takes in the scenery. As Knight begins to trudge forward toward the City, he reaches in his pocket and pulls out his cell phone. ]
[ The picture flickers out and back in, now filming from the point of view of Knight's phone. He glares down into the little device with the same stern expression and tone he uses to command the base back home. ]
There is apparently a very distinct gap in my memory. And I would be very grateful -- [ he sounds anything but grateful ] -- if someone could tell me why Nautilus decided to pluck me out of bed and drop me off back at the gate.
[ He refuses to believe that maybe he came out here himself. He hadn't been that drunk. He distinctly remembers falling asleep in his room at Holiday's house. ]
Third Person: 300 word minimum. This is the place to show your character's inner thoughts. Give us a nice third person narrative of your character doing something, plus how they feel about it. This doesn't have to be blatant "this is what my character is thinking, designated by italics!" but should rather show your character's self via their actions and interactions with their environment.